![]() ![]() The method used in this research is Research and Development (R & D) by using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). ![]() This study aims to develop a flash-based math ebook for a student of 8th grade in a system of linear equation in two variables material and know the properness of the ebook. preparations, style, learning outcomes.įlash-based math ebook development for student of 8th grade in a system of linear equation in two variables material be set in learning of the lack of development of a variety of electronic learning media of mathematics as well as lack of utilization of information and communication technology for learning in SMP Muhammadiyah Banguntapan and SMP Muhammadiyah Boarding School Pleret. Problem-Solving Skills, Guided Discovery, Heuristic Approach types Krulik and Rudnik Self Confidence, Learning Discipline, Use of Learning Resources, Mathematics Learning Outcomes. Mathematics Module, creativity, Material the set Motivation to learn, Learning Environment at Home, Mathematics Learning Outcomes. Learning Multimedia, Trigonometry, Adobe Flash CS6, ADDIE Learning Outcomes, CAR, Inquiry. Learning Interaction, Team Assisted Individualization Learning Media, ADDIE, Circle Main Discussion. Independence Of Learning, Parent's Attention, and Utilization Of Learning Resource, Mathematics Learning Outcomes. Effectiveness, Questions Students Have (QSH), Numbered Heads Together (NHT), Mathematics Learning Outcomes. Effectiveness, Pair Check, Think Pair Share, and Mathematics Learning Outcomes. Effectiveness, Model Eliciting Activities, Mathematics Learning Outcomes Effectiveness, Open-ended, PBL method, Conventional method. ![]() Effectiveness, Mathematics Learning Outcomes, Cooperative Learning Model Type of NHT. ![]() Effectiveness, Learning, Disposition Effectiveness, Make A Match Type Cooperative Learning Model, Mathematics Learning Outcomes. Effectiveness, Cooperative Learning Model Think Pair Share Type, Student Learning Outcomes. Course Review Hooray, Make a Match, Mathematics Learning Outcomes. Keywords Activities, Classroom Action Research, Teams Games Tournament Classroom Action Research(CAR), Group Learning Models. ![]()
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